#include <iostream>
#include "Player.h"

using namespace std;

int main()
{
    first::Weapon * weapon = new first::Gun();

    first::Vector3 v3(1.1,2.2,3.3);

    first::Player jorge(v3);
    jorge.setCurrentWeapon(weapon);

    v3 = jorge.getPosition();

    cout << v3.x << " " <<v3.y << " " << v3.z << endl;
    cout << jorge.getCurrentWeapongBulletsLeft() << endl;

    jorge.shoot();

    cout << jorge.getCurrentWeapongBulletsLeft() << endl;

    return 0;
}
